AI Insights · Timothy · April 2022
Top 5 Adventure Games in Norway Q1 2022
Explore the performance of the top 5 adventure games in Norway during Q1 2022. Detailed metrics on weekly downloads, revenue, and active users highlight the trends.
During the first quarter of 2022, the top 5 adventure games on a unified platform in Norway exhibited varied trends in downloads, revenue, and active users. These insights are based on data from Sensor Tower.
Super Mario Run from Nintendo Co., Ltd. saw its weekly revenue fluctuate throughout the quarter, peaking at around $841 in late December and hitting a low of $403 in early February. Downloads for the game showed a general decline, starting at 1.9K in late December and ending at approximately 869 by the end of March. Active users also saw a downward trend, decreasing from 5.8K to 4.4K over the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced significant revenue peaks, notably around $63K in late January and again at $61K in mid-February. On the downloads front, the numbers were relatively stable, with a slight dip from 1.1K in late December to 733 by the end of March. Active users remained fairly consistent, hovering around 15K to 16K throughout the quarter.
The Sims™ FreePlay from ELECTRONIC ARTS saw a steady weekly revenue, with a notable peak of approximately $2.9K in late February. Weekly downloads showed a declining trend, starting at 1.3K at the end of December and reducing to around 468 by the end of March. The active users metric reflected a gradual decline from approximately 4.9K to 3.8K over the same period.
Bob's World - Super Bob Run by Falcon Games had a modest revenue performance, peaking at $15 in the last week of March. Downloads fluctuated slightly, starting at 842 in late December and ending at 557 in March. Active users saw a decline from 6.4K to about 5.5K over the quarter.
Lastly, TSM from ELECTRONIC ARTS showed varying revenue trends, with a peak revenue of approximately $2.2K in late December and a dip to about $664 by the end of March. Downloads were relatively stable, starting at 667 and ending at 431. Active users saw a general decline from 2.1K to 1.6K during the quarter.
These insights demonstrate the dynamic nature of the adventure games market in Norway. For more detailed data and analysis, visit Sensor Tower.